
SimCity 2000 also featured a revamped user interface. If the user is on a compatible network (TCP/IP or Novell's IPX), then SimCity 2000 Network Edition works in a similar way to SimCity 4, giving the ability to co-operate with other cities (for example, by trading electricity for money, and vice-versa). The Network Edition had the ability to share in-game resources and to compete or cooperate with other cities.
#Simcity 2000 wiki mac os
These videos included the introductory movie and four commentary videos by Will Wright the latter were accessed via the "WillTV" application that came with the game.Ī network version of the game, SimCity 2000: Network Edition was released in 1996 for both Mac OS and Windows.

The movies included with the Special Edition were the first true movies included with a Maxis game, in contrast to the previously used "animated bitmaps", such as the winning screen in SimAnt. In addition to containing SimCity 2000, it also featured the SimCity Urban Renewal Kit, new cities selected by Maxis from a 1994 competition, additional scenarios, and movies.
#Simcity 2000 wiki windows
The only process considered to be a 'victory' was the exodus process, where by when 200 'Launch Arcologies' were constructed, they would take off and fly to another planet, reducing the city's population to just existing residents who are not living in the Launch Arcologies, but opening wide areas for redevelopment and adding large sums to the city treasury.Ī re-packaged version of SimCity 2000, SimCity 2000 Special Edition (SC2K-SE), was released in 1995 for Windows and MS-DOS PCs, partly because the original SimCity 2000 cannot be run under Windows 95 (not even in prompt mode).
#Simcity 2000 wiki series
SimCity 2000 is the only game in the series to have this feature. The newspaper option provided many humorous stories as well as relevant news stories such as new technology or recent disasters. News came in the form of several pre-written newspaper articles with variable names that could either be called up immediately or could be subscribed on a yearly basis. The budget and finance controls were also much more elaborate. Enacting city ordinances and connecting to neighboring cities became possible. Players could build highways, roads, bus depots, and zone land for seaports and airports. New types of facilities included hospitals, prisons, schools, libraries, museums, parks, marinas, zoos, stadiums and arcologies. SimCity 2000 (or SC2K) was a major extension of the concept the view was now isometric instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and subways. The newspaper has some wacky articles to read when something happens in your city.The unexpected and enduring success of the original SimCity, combined with the relative lack of success of other Sim titles, finally motivated the development of a sequel. These were based in versions of real-life cities, and some were based on real events such as the 1991 Oakland firestorm, Hurricane Hugo in Charleston, South Carolina, or dealing with economic depression in Flint, Michigan - but also included more fanciful ones such as a "monster" destroying Hollywood. The game also included several playable "scenarios", in which the player must deal with a disaster (in most, but not all scenarios) and rebuild the city to meet a set of victory conditions. An "exodus" occurs after the year 2051 or later, when 301 or more Launch Arcologies are constructed each one "takes off" into space so that their inhabitants can form new civilizations on distant worlds (although the visual representation of the scene consists of the Arcologies exploding in a manner similar to bulldozed buildings, one by one. Though there is no "true" victory sequence in SimCity 2000, the "exodus" is a close parallel. Graphics were added for buildings under construction in the residential, commercial, and industrial zones, as well as darkened buildings depicting abandoned buildings as a result of urban decay. Enacting city ordinances and connecting to neighbouring cities became possible. The budget and finance controls are also much more elaborate - tax rates can be set individually for residential, commercial and industrial zones. Most types of power plants have a limited life span and must be rebuilt periodically. There are a total of nine varieties of power plants in SC2K, including coal, natural gas, wind turbines, hydroelectric dams (which can only be placed on waterfall tiles) and the futuristic fusion power plant. Players could build highways, roads, bus depots, railway tracks, train depots and zone land for seaports and airports. New types of facilities included prisons, schools, libraries, museums, parks, marinas, zoos, stadiums, hospitals (although they appeared randomly on residential blocks in the first SimCity, they could not be built by player) and arcologies.
